This blog is ment for publishing and writing about issues and topics, which seem important for our shared world(s), its future(s) and past(s). Thus hopefully they are interesting and understandable written about. Enjoy, get inspired, and please be so kind and try to spare some time for writing feedbacks/comments you have for me, so that I may be able to know other or shared perspectives! Any (critical) feedback is humbly appreciated very much! Thank you. Yours, Nsae
Uni Brennt
Thursday, October 07, 2010
Friday, October 01, 2010
Saturday, September 11, 2010
"Africa" out-post!
And some more globally connected movie stuff:
"Africa United" (movie trailer 2010)
Jakarta: "What's up with Love?"
Film: Underground (1995) by Emir Kusturica
Music: Goran Bregovic - Ringe ringe raja (Ya ya)
Saturday, August 28, 2010
Wednesday, June 23, 2010
Trains of thoughts
Trains of Thoughts - Teaser with english subtitles from inLoops on Vimeo.
Teaser for an unfinished project.
Trains of Thoughts is an audio-visual essay, which reflects upon and compares metro systems around the world. It is an exploration of a world inside the world as well as feelings, fascination, obsession, fear and themes - of survival, control and silence - that revolve it.
Writer, Director & Camera: Timo Novotny
Co-Writer, Co-Camera & Editor: Jakob Barth
Produced: Ulrich Gehmacher, Orbrock
Music: Wolfgang Frisch
I am loveing it!!!!!!!!!!!!!
"Its just like, ... overwhelmed how much personal history is happening right here and now. I do not know what it is, but it is going on."
A true thought, I can share a lot.
See you in the train, at the next station between the cities (bodies, spect-actors, persons, individuals, identities, something in between, spaces, histories,...)
(Red line) (mirrors edge) (body movement) (playing) (articulating) (Tra(i)ns-lating) (relating) (reference) (negotiating) (communicating) (touching) (connecting) (transfer) (dialogue) (travel)
Passage(s)
(life)
Passage(s)
(life)
------------------------
------------------------------------------------
------------------------
Caerdroia by Cynefin.org.uk (more here)
& Look espacially this up!
Piodao Labyrinth by Cynefin too
Friday, May 21, 2010
Shining Movement(s)
Scraper Bike
(also look up the other great videos by "California is a place", on vimeo, like for example another movement here)
Tuesday, April 20, 2010
Sunday, March 28, 2010
McGonigal: Play Videogames, Save The World
(found at Rock, Paper, Shotgun, forwarded by my brother, thx)
Magnificent speech! I LOVE IT!!!
But like the recent Sid Meier Key note, at the GDC 2010, I have to critically question both speeches, and counter/contrast with the purpose of failure in games, as motivation, especially the rewarding feeling, to experience other feelings than epic feelings, like those she mentions (as allegedly absent in games).
Is the difficulty of a game a reason not to play a game, thus being not a good game because it is too hard? Not necessarily!
It is a good game, but not when it is not playable/masterable, due to broken/unfair gameplay/gamemechanics, and thus its promise (of mastery and enthusiasm, as the believe/faith put into you, and your roles (/worlds), which you (have to/may choose to) be, live, care for, master and thus play², as well as into your (shared) mission/game (see (FF) PRGs))!
In the end it’s not all about generating this epic thing, because games are not about superlatives, but rather about the playful enthusiasm (with the absence of the "opposite to epic" (?)) which puts the game into you, and you into it (along with all other feelings (love, hate, etc.)), rather than unclarity (of the real future and) about what and if you achieve something (/those feelings), when playing/working the mission, the obstacle. Thus it is not about an illusion and lie of the absence of failure and limitations, but rather the boundless enthusiasm to master them (the rules and setting, of the epic mission), a mission you can personally relate to (at least through the reward system, of (e.g.) mastery), and thus becoming a true avatar (rather than a hero). (The opposite of a self- and others-abandoning depression, because it articulates the linkage between the gamer(s) and the play² (adventure/life)).
Is the difficulty of a game a reason not to play a game, thus being not a good game because it is too hard? Not necessarily!
It is a good game, but not when it is not playable/masterable, due to broken/unfair gameplay/gamemechanics, and thus its promise (of mastery and enthusiasm, as the believe/faith put into you, and your roles (/worlds), which you (have to/may choose to) be, live, care for, master and thus play², as well as into your (shared) mission/game (see (FF) PRGs))!
In the end it’s not all about generating this epic thing, because games are not about superlatives, but rather about the playful enthusiasm (with the absence of the "opposite to epic" (?)) which puts the game into you, and you into it (along with all other feelings (love, hate, etc.)), rather than unclarity (of the real future and) about what and if you achieve something (/those feelings), when playing/working the mission, the obstacle. Thus it is not about an illusion and lie of the absence of failure and limitations, but rather the boundless enthusiasm to master them (the rules and setting, of the epic mission), a mission you can personally relate to (at least through the reward system, of (e.g.) mastery), and thus becoming a true avatar (rather than a hero). (The opposite of a self- and others-abandoning depression, because it articulates the linkage between the gamer(s) and the play² (adventure/life)).
Thus designing, is rather about creating a great symphony of feelings, and their interaction/interactivity/immersiveness, which create an epic experience. I just think, that epic feelings can be achieved, when they have a personal meaning, because the most epic purposes are always personal, and games are/or should be one of the most personal experiences.
That's the reasons why people play games, why the gamer forms them and the game the gamer, and why they influence the lifes of the gamer, as well as their environments and social worlds around them.
Thus games are not ot postulate, legitimate, and relate the player to the world/other(s)/environment as the hassle-free omnipotent... because that would become boring, especially because it would not be something special anymore, nothing personal, and thus singular.
Because we are all unique players/bodies and a (intrinsic) value, not relatable to others by the value, but rather by our uniqueness, and the personal story which unites us players, empowered by the game, its setting and epically promising challenges it offers (/throws at) us (, and their tribulations, which create our story and thus value and satisfaction of our game, when we master/live/fight/play/dance it, with/by our personal style, and no other!).
Creating one big (shared) epic (personal) gameing eXperiance (life/game long)!
That's the reasons why people play games, why the gamer forms them and the game the gamer, and why they influence the lifes of the gamer, as well as their environments and social worlds around them.
Thus games are not ot postulate, legitimate, and relate the player to the world/other(s)/environment as the hassle-free omnipotent... because that would become boring, especially because it would not be something special anymore, nothing personal, and thus singular.
Because we are all unique players/bodies and a (intrinsic) value, not relatable to others by the value, but rather by our uniqueness, and the personal story which unites us players, empowered by the game, its setting and epically promising challenges it offers (/throws at) us (, and their tribulations, which create our story and thus value and satisfaction of our game, when we master/live/fight/play/dance it, with/by our personal style, and no other!).
Creating one big (shared) epic (personal) gameing eXperiance (life/game long)!
Thus never forget! Reality is the best gaming platform and engine!
Create/dream up/inspire/fascinate/live/share/fight/dance/save/change/eat/feel/see/breath/...
play
your adventure (world).
play
your adventure (world).
And visit her epic (*g) Homepage, especially because she will release 2011 a book with the title:
"Reality is Broken: Why Games Make Us Happy and How They Can Help Us Change the World"!
Thus, off you go and play!
Thus, off you go and play!
Sunday, February 28, 2010
Wow!
Bjarke Ingels: 3 warp-speed architecture tales
(found on link #1 & #2 => Thus thanks to Seandodson for posting/sharing!)
Thanks to Maximizing Progress for refering, I enjoy your page for a long time now!
Tuesday, February 16, 2010
The UNITED Nations! Everyone shares the same world! It's one storieS! Fired up!!!
Obamas first speech to the United Nations 2009.
How words can change the world(s politicians & discourse) and thus history, when everyone listens and gives ones input, and can do so also, together!
+ adding
Burning Season
Fired Up, Ready to Go
Monday, January 25, 2010
Sunday, January 03, 2010
What has this to do with Science Fiction, Star Trek, and espacially Charles Chaplin?! - Draw your story!!! - Two recent, very intriguing movies:
Slumdog Millionair - Trailer
MIA - Paper Planes ("Slumdog Millionaire" Movie Music Video)
Salami Aleikum:
About border crossing dreamers, new creativity, hope,
vegiterianism, feminism, Sita sings the Blues, Bollywood oriental dance and music, and a lot of intelligent Chaplin fun.
Salami Alaikum - Trailer
Anna Böger
...
and some other very cool stuff:
Kebab Connection - Trailer
+
Milk (Trailer)
+
A Vision of Students Today (Digital Ethnography)
Avatar: The Movie (New Extended HD Trailer)
Avatar = Pocahontas
(epic new concepts of the world and Pocahontas/Dances with Wolves; & similar material to District 9, but not that character/arguments exploring (stereotypes))
I love the neural connection scenes, as natural and identity/history connection symbolization, great for our generation and very first step transhuman topic (including the life prolonging theme)
AND
THE FLYING SCENES, ... A WORLD MADE FOR ME!!!
Tokyo - Cruise 2009
Canon 5d2 - Reverie - Laforet Visuals
MICHAEL JACKSON DANCE TRIBUTE BEAT IT PARIS FLASH MOB 26 07 09
Michael Jackson Tribute - Ximen Movie Street Taipei Taiwan. July 19, 2009
Crossing the Bridge (Istanbul)
Lets Multiply into 1!
Brenna MacCrimmon
Ida Corr Vs Fedde Le Grand - Let Me Think About It
Hochgeladen von sdbrecords. - Sieh die neuesten vorgestellten Musikvideos.
Maria Callas sings Carmen Habanera in Covent Garden
Louis de Funès
Alex's Virtual Travel-red-line/mirrors edge-links/Wanderjahre/Lehrjahre-Leben = Gekrümmter Raum & Zeit/Warped Spaces & Times = Fiction/Fantasy & Science
Pato Fu - Boa Noite Brasil
This blog entry was greatly expanded on 04.01.2010/16 02 2010 (Milk).
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